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I recently completed the game Pokemon Super Mystery Dungeon.
What a story. When it kicked into high gear, WOW. And that final battle ... I'd rather not spoil it, it deserves to be experienced firsthand.
But it does remind me that Super Mystery Dungeon is one of the few games with what I consider the ideal combination of factors for end-game epicness:
1 - A "just right" level of difficulty against the final boss. Boss battles are gameplay challenges, and the final boss should not disappoint in this respect. It shouldn't be too difficult, but not too easy either.
2 - Victory on the first attempt. Because receiving a "Game Over" and having to make a second attempt breaks the immersion; you can only make a blind attempt once!
3 - A truly epic musical theme. Sure, you can have your Ominous Latin Chanting (and/or Ominous Pipe Organs), but I find the best tracks aren't necessarily the ones that proclaim how ominous and powerful your foe is -- the best tracks are the ones that announce how you are about to overcome this threat and WIPE THE FLOOR WITH THEM.
I've played countless adventures which hit one or two of these points, but rarely do I find a game that manages to hit all three in combination. So today I'm going to list the few games that succeeded -- with a particular focus on the last point, the musical score:
- Okami. The final boss was long and with multiple phases, but when you finally arrive at Yami's final form, the musical track that switches in isn't the boss's theme ... it's YOUR theme. Because now you have all the power you need to finish him off -- every move he has can be read, dodged and/or countered and all you have to do is remain on your toes to emerge victorious.
- Pokemon Mystery Dungeon: Explorers of Sky. Time is about to collapse but you have all the artifacts you need to fix it, and only one thing stands between you and saving the world: "Dialga's Fight to the Finish". The song isn't just climactic on its own merits, it concludes the "Time Gear" melody which you've heard at least five different ways throughout the course of the game. The song also hits sad and melancholic notes, reminding you of the tragic fate that awaits your character even after saving the world.
- Shovel Knight. Admittedly I died several times against the first form of the Enchantress, but I had no such problems against her final form. Teaming up with a rescued Shield Knight for one last battle, to a musical score that echoed both Shield and Shovel Knights' respective themes ... again, another battle that demands to be be experienced firsthand, as blind as possible.
- Pokemon Super Mystery Dungeon: "It doesn't matter how small we are! It doesn't matter how weak we seem!" We still have the strength to take down the final boss, the will to use it, and a reprise of the "Partner's Theme" to underscore our efforts ... then the boss's armored shell finally cracks, a ray of hope shines bright, and an epic musical score kicks in, right in time for the second wind. There's no tragic or melancholic notes here, this battle theme is all about courage and hope and the strength to never give up, and if you don't immediately recognize the partner's theme underscoring the melody then there's something wrong with you.
Last but not least, an honorable mention....
- Shadow of the Colossus. The tragedy that struck right before reaching the final Colossus left me in tears; if it didn't do the same to you, either you've been spoiled in advance (thank you Internet! boo) or you have no soul. The climb to defeat the final Colossus was long and arduous, but what really drove it home thematically was the music -- I don't remember the piece exactly (hence the honorable mention), but emotionally the tune is slow and sad. Unlike the ominous orchestrations and heroic songs of previous Colossus battles, here you have lonely piano, melancholic choir, and a soft orchestra to illustrate the tragedy of a doomed hero who's sacrificed everything just to reach this point.
I may reprise this list in the future if I find another game that belongs in this crowd. You don't come across them very often, but when you do, nothing can replace them.
Got any similar moments of your own?
What a story. When it kicked into high gear, WOW. And that final battle ... I'd rather not spoil it, it deserves to be experienced firsthand.
But it does remind me that Super Mystery Dungeon is one of the few games with what I consider the ideal combination of factors for end-game epicness:
1 - A "just right" level of difficulty against the final boss. Boss battles are gameplay challenges, and the final boss should not disappoint in this respect. It shouldn't be too difficult, but not too easy either.
2 - Victory on the first attempt. Because receiving a "Game Over" and having to make a second attempt breaks the immersion; you can only make a blind attempt once!
3 - A truly epic musical theme. Sure, you can have your Ominous Latin Chanting (and/or Ominous Pipe Organs), but I find the best tracks aren't necessarily the ones that proclaim how ominous and powerful your foe is -- the best tracks are the ones that announce how you are about to overcome this threat and WIPE THE FLOOR WITH THEM.
I've played countless adventures which hit one or two of these points, but rarely do I find a game that manages to hit all three in combination. So today I'm going to list the few games that succeeded -- with a particular focus on the last point, the musical score:
- Okami. The final boss was long and with multiple phases, but when you finally arrive at Yami's final form, the musical track that switches in isn't the boss's theme ... it's YOUR theme. Because now you have all the power you need to finish him off -- every move he has can be read, dodged and/or countered and all you have to do is remain on your toes to emerge victorious.
- Pokemon Mystery Dungeon: Explorers of Sky. Time is about to collapse but you have all the artifacts you need to fix it, and only one thing stands between you and saving the world: "Dialga's Fight to the Finish". The song isn't just climactic on its own merits, it concludes the "Time Gear" melody which you've heard at least five different ways throughout the course of the game. The song also hits sad and melancholic notes, reminding you of the tragic fate that awaits your character even after saving the world.
- Shovel Knight. Admittedly I died several times against the first form of the Enchantress, but I had no such problems against her final form. Teaming up with a rescued Shield Knight for one last battle, to a musical score that echoed both Shield and Shovel Knights' respective themes ... again, another battle that demands to be be experienced firsthand, as blind as possible.
- Pokemon Super Mystery Dungeon: "It doesn't matter how small we are! It doesn't matter how weak we seem!" We still have the strength to take down the final boss, the will to use it, and a reprise of the "Partner's Theme" to underscore our efforts ... then the boss's armored shell finally cracks, a ray of hope shines bright, and an epic musical score kicks in, right in time for the second wind. There's no tragic or melancholic notes here, this battle theme is all about courage and hope and the strength to never give up, and if you don't immediately recognize the partner's theme underscoring the melody then there's something wrong with you.
Last but not least, an honorable mention....
- Shadow of the Colossus. The tragedy that struck right before reaching the final Colossus left me in tears; if it didn't do the same to you, either you've been spoiled in advance (thank you Internet! boo) or you have no soul. The climb to defeat the final Colossus was long and arduous, but what really drove it home thematically was the music -- I don't remember the piece exactly (hence the honorable mention), but emotionally the tune is slow and sad. Unlike the ominous orchestrations and heroic songs of previous Colossus battles, here you have lonely piano, melancholic choir, and a soft orchestra to illustrate the tragedy of a doomed hero who's sacrificed everything just to reach this point.
I may reprise this list in the future if I find another game that belongs in this crowd. You don't come across them very often, but when you do, nothing can replace them.
Got any similar moments of your own?
What is this, and ...?
Okay, since when did dA implement their own AI art generator ("DreamUp") ? Well, given they are offering a limited number of free prompts, I am nonetheless tempted to try typing one or two input strings to observe what it's capable of. It apparently runs on the "Stable Diffusion" generator, and I've seen various montages of what that is capable of and how to set any expectations accordingly. But as an actual (traditional) artist myself -- and someone quite distrustful of generated content in principle -- obviously I need to set some ground rules. If I find any results that appear interesting enough to share: - They will ONLY be placed in my Scraps section. That is, after all, what the distinction is for -- things you want kept separated from your showcase pieces. - It will be clearly TITLED that it was from an AI prompt. Simply "tagging" it with dA's internal tagging system (while required) is not enough here, I need to keep this awareness front and center. I'm also leaning
I found the thing.
So you know the feeling where you know what you're looking for but don't remember where you last had/left it, but you want it NOW? I had such an episode yesterday. Was looking for an old file of mine, which I haven't used in literally years (almost a decade, in fact). Didn't have a copy in my user directory, or on my backup jumpdrive (or external HDD). Turns out it was still sitting on the old family PC because apparently I never properly migrated my old stuff off of it upon getting my first, individual PC. (Shown at right, after finding) It's a working font file I derived from my lettering (which I've showed off before, and even used in some older pieces), and I wanted to apply it for the piece I'm finishing off for upload this weekend. But it turns out my aspect ratio is too wide for this usecase (I'd have to either reduce the font size or condense the wording -- by a lot either way), so I applied not-Comic-Sans to the piece instead. (By which I mean the font is, in fact, not
I have an idea. An art prompt idea.
More importantly, this idea has a time limit! It must be done before October 21st, for ... reasons (but feel free to guess). It is based on an art prompt I found recently, and paraphrased: A person was cursed by a dying mystical creature/monster, its vengeful spirit transforming them into a replacement of itself. However, they are actually innocent of whatever caused the beast's death, not the one who deserved such a fate! They were merely in the wrong place at the wrong time -- but a curse cannot simply be recanted, it will only lift once its terms are fulfilled. So what creature did this person get turned into, and what are the terms of the curse? I already have my idea -- heck, I've even typed up maybe 500 words of scenario describing it in more detail. And it will likely involve more than one drawing. Wish me luck! After this is done, it will be time for Nanowrimo 2022...
Day 29 [Nanowrimo 2017]
This year marks my 10th Nanoversary; so, I'll be posting (and updating) my dA journal with each day. Thirty days of updates! Can I do it ... or will I just spend too much time surfing YouTube?Day 29:I started today not knowing what exactly I wanted to write. I ended it by combining three separate plot threads and seguing into an important scene that has already been (to some extent) planned out.
Oh, and WE HAVE REACHED 50K! My official tally is at 50,117 and there's still one day left in November!
Day 28:So that uncomfortable chapter from last week? The internal editor finally drew a line in the said and demanded it be rewritten to ton
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